viernes, 28 de marzo de 2008
Objetives
the objetives of this proyect are learn about other cultures and development the indenpent work by network. other objetive is show the diferents topics.
Introduccion
In this proyect we want to show a old civilization of the world. The Maya civilization is a Mesoamerican civilization, noted for the only known fully developed written language of the pre-Columbian Americas, as well as its spectacular art, monumental architecture, and sophisticated mathematical and astronomical systems. Initially established during the Preclassic period, many of these reached their apogee of development during the Classic period (c. 250 to 900), and continued throughout the Postclassic period until the arrival of the Spanish. At its peak, it was one of the most densely populated and culturally dynamic societies in the world.
EFFECTS OF PLAYING TOO MUCH VIDEOGAMES
The invention of videogames devices is always important for us the youths, we find a way to abuse its benefits and we are being affected adversely by the videogames. This was the case when in 1975 was create the first videogames and the soldiers now it uses them to train people for the war. The videogames was also invented with positive thoughts in mind there would be no national borders, education and communication would be worldwide, etc. However, we are now trying to overcome its physiological and psychological adverse effects on human beings.
Fist of all, one of the physiologic effects of playing video games in excessive amounts is eye strain. It is true that there are specifications to play video games; the video games should be 5 meters. Away from the eye, the room should light appropriately; the video game should be put on to the same height with our eyes. However, these don't prevent to our eyes to get tired if we continue playing video games during a lot of time. Another effect is obesity, which is widely observed in people that they like to play in the computer or in console and to eating snacks everyday. The Video games are similar powerful machine that people cannot get away of it is addictive.
Secondly the physiologic effect, the games also causes psychological effects. One is a result of being exposed to violence in games. After seeing so many violent scenes in the games, people begin considering violent actions normal and they lose their sensibility to their environment. Partly connected to this effect, the interpersonal communication among people decreases. Being insensitive to the suffering of other people cause people to become alienated. Also, after the next house of work people to relax before the video games, and people generally prefer to play video games to talking to each other.
Shortly, inventions are meant to be beneficial for human beings, if we know how to benefit of them. The video games are of such inventions that need to be used for the right purpose one of such inventions that need to be used for the purpose being only educated and it entertained for a reasonable the period of time. We may, then, be sure from or at least it reduces the adverse physiologic and psychological effects of playing too much video game.
Fist of all, one of the physiologic effects of playing video games in excessive amounts is eye strain. It is true that there are specifications to play video games; the video games should be 5 meters. Away from the eye, the room should light appropriately; the video game should be put on to the same height with our eyes. However, these don't prevent to our eyes to get tired if we continue playing video games during a lot of time. Another effect is obesity, which is widely observed in people that they like to play in the computer or in console and to eating snacks everyday. The Video games are similar powerful machine that people cannot get away of it is addictive.
Secondly the physiologic effect, the games also causes psychological effects. One is a result of being exposed to violence in games. After seeing so many violent scenes in the games, people begin considering violent actions normal and they lose their sensibility to their environment. Partly connected to this effect, the interpersonal communication among people decreases. Being insensitive to the suffering of other people cause people to become alienated. Also, after the next house of work people to relax before the video games, and people generally prefer to play video games to talking to each other.
Shortly, inventions are meant to be beneficial for human beings, if we know how to benefit of them. The video games are of such inventions that need to be used for the right purpose one of such inventions that need to be used for the purpose being only educated and it entertained for a reasonable the period of time. We may, then, be sure from or at least it reduces the adverse physiologic and psychological effects of playing too much video game.
jueves, 27 de marzo de 2008
ACTIVITY
Complete the summary below using words from the reading passage. USE NO MORE THAN THREE WORDS AND/OR A NUMBER for each answer.
SUMMARY
Citizens of developing countries are often not wealthy enough to pay for medical treatment. In addition,
1. ______myths___ may prevent people from seeing a doctor. When they do, there is limited money available for treatment. The $8 a head formerly spent in Tanzania included an allocation for trained staff as well as for 2. _______buildings ______ . The IDRC offered to increase this by 3.___two dollars __ as long as the money was allocated appropriately.
Research showed that the 4._______money for health_______ in Tanzania had been evenly distributed in previous years so strategies were implemented to help redress this. The project has shown that improvements in 5._____health_____ appear to have brought improved prosperity to the districts where it took place.
SUMMARY
Citizens of developing countries are often not wealthy enough to pay for medical treatment. In addition,
1. ______myths___ may prevent people from seeing a doctor. When they do, there is limited money available for treatment. The $8 a head formerly spent in Tanzania included an allocation for trained staff as well as for 2. _______buildings ______ . The IDRC offered to increase this by 3.___two dollars __ as long as the money was allocated appropriately.
Research showed that the 4._______money for health_______ in Tanzania had been evenly distributed in previous years so strategies were implemented to help redress this. The project has shown that improvements in 5._____health_____ appear to have brought improved prosperity to the districts where it took place.
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